Defined ~ Trinity

Alright... I think I know what Trinity is... is this where you spin in 3 planes around you instead of 2/4? Or is this one massive Atomic Bomb of a move and therefore Trinity?!? Bad Matrix reference?

Comments

Trinity - instead of considering yourself surrounded by four planes at 90 degree angles (front and back wall planes, left and right wheel planes), consider yourself surrounded by three planes in the shape of an equilateral triangle. So when turning in a weave a complete revolution back to your starting point will leave you spinning the opposite way from which you started.

Damn that sounds cool 8O

Trinity

Instead of considering yourself surrounded by four planes at 90 degree angles (front and back wall planes, left and right wheel planes), consider yourself surrounded by three planes in the shape of an equilateral triangle. So when turning in a weave a complete revolution back to your starting point will leave you spinning the opposite way from which you started.

I think the weave bit can be confusing. I can do forward to backward weave back and forth and feel like I'm making a triangle around my body, but I don't end up in the oposite direction. But then I think that's part of why I'm bringing it up... trinity moves haven't been discussed as much.

If you turn around 1 full turn then you have turned through 360 degrees.
If you turn 2 half turns then each is 180 degrees (2x180=360).
If you turn 3 third turns then each is 120 degrees (3x120=360. This is Trinity.
If you turn 4 quater turns then each is 90 degrees (4x90=360). This is refered to as 'cubes', 'boxes' and '90 degree plane changes'

Trinity and Cubes are both what I lovingly refer to as 'Space Modifiers'

Regular weave turn:

Spinning forwards >> turn 180 degrees >> Spinning backwards >> turn 180 degrees >> Back where you started spinning forwards.

Trinity Weave turn:

Spinning forwards >> turn 120 degrees >> Spinning backwards >> turn 120 degrees >> Spinning forwards >> turn 120 degrees >> Back where you started spinning backwards.

¦m¦

Ok.....now to find something on the net about degrees......poop...

Just think outside the square you live in, and you will get it!
(BWAH!)
or... think outside the box?
if anyone still cant get it...
go outside, draw a big triangle on the ground that you can stand inside, and spin the poi parallel to the sides of the triangle. when you turn, just keep the poi spinning parallel to the lines.
i.e. the plane your spinning in is parallel to the lines on the ground.
if you can do that, your doing trinity! Sphism/coolsmiley

That's probably a better explaination than the rest Sphism/smilesmiley

So if I understand this right a top down view would look kinda like this:

Red lines are a where the planes are, blue arrows are the directions you face. An alternative would be this:

Same thing, except for where the planes are relative to where you're facing.

In my mind, you can just face 1 direction and still do Trinity moves. The first one I've seen was something like this:

left hand spins backwards on right side, right hand spins outward btb wall plane

alternating with

right hand spins backwards on left side, left hand spins outward btb wall plane

So there's a triangle formed by the side planes (at a diagonal) and the back plane. You're still just facing one direction, though.

Orbit

Oh, you don't have to keep changing which direction you face to spin in three planes. And even if you did there are any number of ways you could do it besides the two that I drew.

Should've said directions you can face...

so no arguements then...

Yet again, no arguements here. Seeing as I know hardly anything about them.

8O That's some messed up stuff.

Just for a laugh Trinity..... the secondary school I went to (honest) Sphism/gigglesmiley

Planes are a myth. They stagnate creativity and artistic expression.

Which is why arashi could find trinity in the 1st place, because he wasn't tied to the box plane formation.

If we all followed planes blindly, we would all look the same.

I love atoms.

Trinity

Spinning using planes at 60 degrees to each other rather than 90 degrees.

E.g. go outside, draw a big equilateral triangle on the ground that you can stand inside and spin the poi parallel to the sides of the triangle. When you turn, just keep the poi spinning parallel to the lines i.e. the plane you're spinning in is always parallel to the sides of the triangle.

after having some juicy long talks with poiboxII i have realised that it should be clarified that trinity is only a crossover overlay, you can spin trinity at any time, IOW i usu. use it for one or two or three (ww) crossovers at a time while spinning in the box (normal wall and side planes) although to practice the crossovers i use mirror WW in triangle shapes as the base move for trinity but that is just a teaching excercise
what matt calls "box" spinning i consider to be almost exactly the same as trinity, i usu. lump them in the same category. but i spin "box" much less. i call box spinning hyperweave but i made that up years ago before the term hyperloop was coined (fuggin glass stole my word :lolSphism/smilesmiley

Well you can go from spinning normal -> box -> trinity whenever you want pretty much.

But mirror WW? You've used the term before and I'm still not sure what you mean. Sphism/smilesmiley

long technical explanation available on coleman's "proper btb ww" hop thread from a few months ago